What is EasyPeasy?
An evidence-based app that inspires parents, carers, and practitioners with activities to boost child development. Schools and settings across the country are using the EasyPeasy app to provide parents with activities that are proven by the University of Oxford to improve children's development. Parents receive activity ideas, demonstrated by short videos of real families modelling positive interactions, and can share observations after playing the activities at home. Practitioners can track parents' engagement in learning journeys and data reports, use the activities in settings, and access training resources and support.
BRIDGING THE GAP IN SCHOOL READINESS ACROSS 194,000+ FAMILIES NATIONWIDE SINCE 2017
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| Business Name: Character Counts Ltd HQ Location: United Kingdom Founded: 2017 | |
| 0-4, 5-7 | |
| Mobile AppParenting Tips And ActivitiesAi PersonalisationPractitioner ExperienceOver 100 LanguagesFamily Information ServicesPractitioner TrainingPeer-to-peer SpaceEvidence-basedAges & StagesPif TickImpact Data DashboardParent Surveys | |
| Arabic, Bengali, French, Gujarati, Italian, Polish, Portuguese, Panjabi, Punjabi, Romanian, Moldavian, Moldovan, Spanish; Castilian, Urdu, English | |
| Moderate features | |
Users can set up an account and access EasyPeasy immediately. | |
Parents can create the account. | |
AIAI usage This product uses AI. AI-powered features Content Recommendations Personalisation AI-Generated Content Technology type Generative AI AI that creates new content such as text, images, or video (e.g. AI-generated quizzes, lesson plans, dialogue simulations) Computer Vision AI that interprets visual information from images or video (e.g. scanning student work, facial recognition, object tracking) Machine Learning Algorithms that learn from data to make predictions or decisions (e.g. adaptive learning, automated feedback) Natural Language Processing Technology used to understand or generate human language (e.g. chatbots, language analysis, speech-to-text) Robotics AI embedded in physical systems (e.g. programmable learning bots, interactive classroom robots) High-risk use settings Access Determination Used to make decisions about access to, or admission into, an educational programme (e.g. automated admissions systems) Behavioural Monitoring or Detection Used to analyse behaviour, emotions, or cognitive states (e.g. engagement tracking, emotion detection) Learner Evaluation Used to assess student performance or outcomes (e.g. grading, test scoring, proctoring, adaptive progression, academic placement) | |
EasyPeasy PricingPricing Plans Free VersionFreemiumPaid Subscription | |
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