What is Campus-XR?
Campus-XR is a powerful learning platform that combines Virtual Reality and Artificial Intelligence, uniquely designed by educators for education. The curriculum-aligned platform offers immersive environments that users interact with, providing experiences that would be impossible to replicate in traditional classroom settings. Meta have positioned Campus-XR as the front runner in the VR education space.
The key capabilities of Campus-XR include accessibility via both virtual reality headsets and standard web browsers, ensuring flexibility in implementation and ease of use for teachers. The platform features AI tutors and resources that students can interact with, all designed in accordance with digital safeguarding principles.
Implementation in schools typically begins with educators booking a free demonstration to understand the platform's capabilities and relevance to their curriculum needs. Campus-XR will provide training and very much so hold the hand of schools to ensure smooth integration. The platform has a teacher portal login system, ensuring a structured approach to managing student access and progress tracking.
Campus-XR is meant to be used as a supportive tool that enhances teaching and learning rather than replacing traditional methods, empowering educators to leverage modern technology in relevant and engaging ways that get the most out of every student.
| Business Name: Campus-XR HQ Location: United Kingdom Founded: 2025 | |
| 5-7, 8-10, 11-13, 14-16, 17-18 | |
| Virtual Reality And Ai Combined Learning PlatformCurriculum Aligned Ai Characters And ResourcesVirtual Locations For Subject-specific TopicsAccessible Via Vr Or Web BrowserTeacher PortalIntegrates With School LmsField Trips360 VideosScience ExperimentsSoft SkillsDebating PractiseCommunication SkillsLeadership SkillsHistoryHistorical FiguresGamified AssessmentsQuizzesLesson PlansQuiz GeneratorAi Image Ai TutorsAi ConversationsAi Ai ModelIndependent StudyData CollectionStudent DataStudent TrackingContent GenerationScience LabDigital AvatarCv PracticeVocational SupportExperience DaysCurriculum AlignedGdpr Compliant Kcsie CompliantDigital Safeguarding CompliantLearning LoopBuilt By Teachers | |
| Greek, Modern, French, Arabic, English, Portuguese, German, Italian, Chinese, Spanish; Castilian | |
| Robust features | |
We handle all technical specifications for you. | |
One hour online training session. Followed by two hours of internal preparation. | |
We will provide training either virtually or in-person, depending on the reqeust of the client. In-person is often more effective, but the most important thing is to have 2 or 3 'champions' within the school who are happy to take the lead in ensuring colleagues will put in relevant effort in subsequent internal training. | |
One to one technical support. We are only an email or phone call away. We pride ourselves on getting our clients' issue sorted within the hour. | |
Teacher must create the account. | |
AIAI usage This product uses AI. AI-powered features Curriculum-Aligned AI Tutoring Age-Adaptive AI Learning Responses AI-Generated Lesson Plans AI-Generated Knowledge Quizzes and Assessments AI-Generated 3D Educational Models AI-Generated 360° Immersive Learning Environments Guard-railed AI Prompt System Curriculum-Restricted AI Responses Age-Appropriate Language Filtering AI Refusal of Inappropriate Queries Technology type Natural Language Processing Technology used to understand or generate human language (e.g. chatbots, language analysis, speech-to-text) Machine Learning Algorithms that learn from data to make predictions or decisions (e.g. adaptive learning, automated feedback) Generative AI AI that creates new content such as text, images, or video (e.g. AI-generated quizzes, lesson plans, dialogue simulations) Computer Vision AI that interprets visual information from images or video (e.g. scanning student work, facial recognition, object tracking) Robotics AI embedded in physical systems (e.g. programmable learning bots, interactive classroom robots) High-risk use settings Learner Evaluation Used to assess student performance or outcomes (e.g. grading, test scoring, proctoring, adaptive progression, academic placement) Behavioural Monitoring or Detection Used to analyse behaviour, emotions, or cognitive states (e.g. engagement tracking, emotion detection) Access Determination Used to make decisions about access to, or admission into, an educational programme (e.g. automated admissions systems) | |
Campus-XR PricingPricing Plans Paid Subscription Campus-XR pricing starts from £480 / year We offer a per-headset model. When a school purchases software one one headset, that is fully accessible to the whole platform, as well as to all students. We'd suggest getting more than one though..! | |
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