Best VR Education Apps

October 2023 — Search and compare the best Virtual Reality (VR) in education apps for your school. Compare customer reviews, features, training, support and pricing plans, or read about the benefits of VR Education Apps.

About EdTech Impact

We've been evaluating the EdTech marketplace since 2019, empowering educators to make informed decisions, and to help providers increase the quality of their products.

Read more about our mission, our quality framework and reviewer guidelines to learn how we keep EdTech Impact a collaborative and trustworthy place for everyone.

Showing 1-18 of 18 results based on
RedboxVR provide all in one Classroom VR&AR kits that allow student to explore virtual field trips, science experiments, historical landmarks...... Show more
improve attainment77%
improve teaching efficiency75%
build student knowledge63%


#2 in Virtual Reality (VR)

Paid

8-10, 11-13, 14-16, 17-18

Launch Your Career engages young people in their career journey in a way that other online platforms cannot. A fun, interactive platform that identifies the personality types of young people, highlights the careers they are most suited and supports them in achieving their career ambitions with The National Careers Challenge and virtual work experiences. Schools and colleges have direct access to students’ career profiles so they can personalise any support and guidance to their students’ needs. The online experience supports class, home and remote learning and LaunchyourCareer.com is even more effective when combined with the fully immersive virtual reality (VR) careers experience. ... Show more
build student knowledge75%
improve attainment63%
Improves Behaviour / Wellbeing63%
provide school data50%
improve school processes38%


Freemium

11-13, 14-16, 17-18

Learn Computer Science at home without a robot.... Show more
build student knowledge100%
reduce teacher workload100%
improve teaching efficiency88%
improve teacher knowledge88%
improve attainment75%


Free Version

5-7, 8-10, 11-13, 14-16

With all-new ZapBox, educators can bring the power of immersive learning to the classroom, with one of the most affordable mixed reality headsets on the market.... Show more

8-10, 11-13, 14-16, 17-18, 19

Ocean 3Ds interactive tours can be accessed on any 4G/5G/ Wi-Fi connected smartphone, tablet or desktop and empower users with...... Show more

Paid

0-4, 5-7, 8-10, 11-13, 14-16, 17-18, 19+

The Inspirational Learning Group design and develop innovative and engaging enterprise and career focussed programmes for delivery in schools and colleges. We work with some of the UK’s biggest companies and universities to bring real life enterprise tasks and activities into the classroom supporting young people to exercise the soft employability skills required for their future. Our Flagship programme is The National Careers Challenge, the largest enterprise competition across the UK and delivers challenges set by employer partners to students between years 7-10. School teams UK-Wide will battle it out at our live finals, hosted by celebrities and judged by a team of high profile entrepreneurs and employers, in a Britains Got Talent meets Dragons Den crossed with The Apprentice style event that will see ONE school team crowned the The National Enterprise Challenge WINNER! ... Show more

Paid

11-13, 14-16, 17-18

We use the latest 360 photography, 360 video and VR techniques to build immersive virtual tours and virtual open days to educate students and parents about the school, and virtual learning tools to be used in class.... Show more

Paid

5-7, 8-10, 11-13, 14-16, 17-18

MAKAR, an AR/VR builder no code platform, helps Education Staff or Marketer to build AR/VR materials with no need for...... Show more

FreemiumFree TrialPaid

5-7, 8-10, 11-13, 14-16, 17-18, 19+

Start your remote teaching with Augmented Reality and discover inspiring learning content. Lesson plans available for pre-K, elementary schools, middle schools, upper secondary and libraries in ELA, Social Studies, Math, Science, Coding, Design Thinking, Computational Thinking, and STEM/STEAM. Also a great tool for Career and Technical Education... Show more

0-4, 8-10, 17-18, 5-7, 11-13, 14-16, 19-25, 19+

A VR app to learn about atomic and molecular structures with a comprehensive curriculum. 72 lessons covering Chemistry and Physics.... Show more

Free VersionFree TrialPaid

5-7, 8-10, 11-13, 14-16, 17-18, 19+

An interactive, augmented reality resource that lets you learn about the anatomy in context.... Show more

Free VersionFreemium

5-7, 8-10, 11-13, 14-16

Curriculum-aligned chemistry and physics lessons in virtual reality. Master complex science topics and gain 68% better learning gains with immersive technologies.... Show more

Free VersionFree TrialPaid

14-16

The VR, AR & interactive learning platform for primary schools.... Show more

Free VersionPaid

0-4, 5-7, 8-10, 11-13

Bodyswaps is a platform that empowers organizations of all sizes to up-skill their workforce for the new world of work, rapidly, cost-effectively and at scale. The solution leverages VR, AI and Behavioral Science to combine the effectiveness of role-play with the scalability of digital solutions. It simulates realistic workplace scenarios to let learners practice their soft skills with virtual characters using their own voice, and provides them with automated personalised recommendations.... Show more

Paid

8-10, 11-13, 14-16, 17-18, 19+

Eureka VR comes with a library of around 1500+ topics. These topics cater to K12 Curriculum of Science and Math.... Show more

Paid

8-10, 11-13, 14-16, 17-18

Engage your students in-person or online using the 3DL app – a collection of 3D Models, Videos, 3D animations and much more.... Show more

Paid

0-4, 5-7, 8-10, 11-13, 14-16, 17-18

A space simulator for creating solar systems and exploring astronomical phenomena.... Show more

Paid

5-7, 8-10, 11-13, 14-16, 17-18, 19+


Learn more about VR Education Apps

What are VR Education Apps?

Virtual reality (VR) continues to surge in popularity, yet the technology has been around since the 1950s and has been used worldwide to support a range of careers – from medicine, the military, sports and engineering, to training, collaboration, product design and information delivery.

It is not just adventurous technology startups that are making virtual reality more accessible. Corporate giants can see the value of VR, and have begun to invest heavily in developing VR apps specifically for the classroom. Google’s VR Pioneer Expeditions program is one example, where more than 1 million students have taken classes already.

Virtual Reality technology allows students to participate in a three-dimensional world, where they can interact with what is presented. There are increasingly complicated levels of VR, with ‘immersion’ the most sophisticated. At this level, the student must wear a headset that contains two small screens (which hover in front of each eye), as well as headphones to transmit sound in the virtual world. This set up allows the user to feel that they are in the scene as the program tracks their behaviour and adjusts what is presented accordingly.

While this technology might seem more science fiction than practical, VR has become increasingly popular as a teaching and learning tool in schools, particularly for special educational needs and disabilities (SEND) students. This has caused educators and scientists alike to ask two valuable questions: Can VR technology really help education? And if so, how?

Benefits of VR Education Apps

Enhanced experiential learning

Virtual reality allows us to solve one of the most important (and overlooked) types of learning: experiential learning. Learning by doing.

Biology students can go deep into the body and visualise the relationship between the functions of each component and interact with virtual reality content. Mel Chemistry enables students to conduct experiments on atoms and molecules that are otherwise impossible.

Experiential learning helps students to become active participants in their own education, where their learning is guided by their own curiosity. This is a powerful tool for educators to help them create a student-led culture in the classroom.

Enriching cross curricular learning

Experiential learning provides the context, confidence and learner motivation to use the knowledge learned across other subjects, such as descriptive poetry in English lessons.

As Kim Majkut, BAFTA-nominated, multi award-winning creative / director, says: “VR is a tool that can aid in developing minds and further our understanding of an endless stream of topics.”

Improving teaching

Schools can purchase 360⁰ cameras to support teachers with their professional development plan. Lessons can be reviewed from different angles, and teachers can choose to concentrate on themselves as they move around the classroom, or watch how students interact.

This takes professional development to another level, enabling teachers to reflect more deeply on their practice and interactions around the classroom – something a static camera would fail to do.

This level of reflection can be flipped onto the students, enabling them to critique their own performance by using the 360⁰ camera to watch themselves and their audience. This objective self-reflection empowers individuals to improve their performance in both teaching and learning.

Support special educational needs

In 2002, the Oregon School for the Blind was recognised for their use of virtual reality apps to help blind students learn how to safely cross a busy street. Using headphones, students practiced picking out sounds and following a teacher’s prompts to safely overcome obstacles that they might encounter on a daily basis. This safety training can be fine-tuned to each student’s needs, helping them become more prepared for the outside world.

One of the signs of autism is the inability of children to express their needs or socially interact with others. Autistic children require a predictable environment, and with VR apps the therapist and teacher can adjust the program according to the needs of each student. These interactions with virtual peers make autistic children feel more comfortable in a social environment, and their skills can then be transferred into real life situations.

Children with autism also have a hard time managing stimuli, especially when something unexpected happens during a routine. Mathieu Marunczyn, a teacher in Australia, has discovered that programs using the VR technology Oculus Rift can allow children not only to explore a virtual situation, but to relax as stimuli can be controlled in this virtual environment. Being able to calm one’s self is a huge life skill, and VR education apps can assist with that process.


Updated on: 25 August 2021


SHARE:
Share on Linked In

Compare up to 4 products