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DINO by Paperbox

DINO by Paperbox

DINO by Paperbox

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What is DINO by Paperbox?

DINO by Paperbox is a best-in-class platform designed for the early identification of learning disorders in children aged 5 to 8 years. It functions as a web-based video game consisting of four engaging minigames that analyze reading and writing prerequisites as outlined in the National Guidelines. DINO provides schools and SENCOs (Special Educational Needs Coordinators) with an accurate, fun, fast, and accessible tool to identify potential learning difficulties early in a child's educational journey. The platform offers different versions specifically calibrated for preschool and primary school students, ensuring age-appropriate assessment.

The platform features four distinct assessment levels, each targeting specific cognitive skills essential for learning development. Level 1 (Space Sea) assesses grapheme recognition and visuo-spatial orientation, while Level 2 (Vulcanolary) evaluates vocabulary knowledge and phonological awareness. Level 3 (Pyramid of Sounds) tests short-term and working memory capabilities, and Level 4 (Alphabet Park) assesses left-to-right sequencing and visual-verbal association. DINO's key benefit is its efficiency, allowing cognitive assessment for an entire class in less than 20 minutes, with each child playing independently for approximately 15 minutes.

Implementation in schools follows a straightforward three-step process requiring minimal setup and resources. First, educators need only a quiet classroom where small groups of children can play without distraction. Second, they set up workstations with tablets and over-ear headphones (which Paperbox can provide upon request) for each student. Third, while an adult supervisor manages children's movements, DINO handles the actual assessment process. Once sessions are complete, teachers can access a comprehensive dashboard displaying both individual student profiles with detailed results and school-wide data, allowing for immediate identification of potential learning difficulties and appropriate intervention planning.

CompanyBusiness Name: Paperbox Health
HQ Location: Italy
Founded: 2022
Age Range5-7
FeaturesEarly Identification Of Learning DisordersCognitive Assessment In 20 MinutesFour Assessment Levels For Different SkillsEasy-to-use Dashboard For ResultsDesigned For Ages 4-7
LanguagesEnglish, Italian
AccessibilityRobust features
PoliciesTerms of ServicePrivacy Policy
RequirementsInternet - Low BandwidthDesktop - WindowsDesktop - ChromebookMobile - iPadMobile - WindowsMobile - Android

DINO requires a touchscreen-enabled device (tablet or computer recommended) with sufficient display size to ensure proper visibility of game elements. Over-ear headphones are also needed for each workstation.

Set Up

Setup is minimal, requiring only a quiet classroom, tablets with touchscreens, and over-ear headphones. The platform is designed to be set up quickly with multiple workstations for simultaneous assessment of small groups.

TrainingLive OnlineWebinarsDocumentationVideos
SupportEmailFAQs/ForumKnowledge Base
Home Learning

School must create the account.

AI


AI usage

This product uses AI.

AI-powered features
machine learning
Technology type
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Machine Learning

Algorithms that learn from data to make predictions or decisions (e.g. adaptive learning, automated feedback)

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Computer Vision

AI that interprets visual information from images or video (e.g. scanning student work, facial recognition, object tracking)

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Generative AI

AI that creates new content such as text, images, or video (e.g. AI-generated quizzes, lesson plans, dialogue simulations)

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Natural Language Processing

Technology used to understand or generate human language (e.g. chatbots, language analysis, speech-to-text)

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Robotics

AI embedded in physical systems (e.g. programmable learning bots, interactive classroom robots)

High-risk use settings
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Behavioural Monitoring or Detection

Used to analyse behaviour, emotions, or cognitive states (e.g. engagement tracking, emotion detection)

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Access Determination

Used to make decisions about access to, or admission into, an educational programme (e.g. automated admissions systems)

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Learner Evaluation

Used to assess student performance or outcomes (e.g. grading, test scoring, proctoring, adaptive progression, academic placement)

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DINO by Paperbox Pricing


Pricing Plans

Free TrialPaid Subscription

DINO by Paperbox pricing starts from £400 / year

Price is intended per class/year

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