What is EdVisto?
EdVisto combines storytelling with social sharing technology. It offers a structure where users can plan, collaborate and create videos together in groups.
The product is browser based and easy to use even for primary school students. For teachers, the product has created a community and an opportunity to collaborate internationally.
EdVisto focuses on student-driven learning and the development of 21st century skills, with a special focus on creativity, collaboration, critical thinking and problem-solving skills.
Screenshots
0-4, 5-7, 8-10, 11-13, 14-16, 17-18, 19+ | |
![]() | Chinese, English, Spanish |
EdVisto PricingPricing Plans Paid Subscription Subscription |
Compare EdVisto with...
Answer a few questions to help the education community
Have you used EdVisto before?
Pedagogy
Certified by Education Alliance Finland
EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
PassiveActive
The solution responds and adapts to the user's activities and requires active engagement to progress.The children learn as they progress through the game.
RehearseConstruct
Success is based on the ability to adopt knowledge within the game's activities. The solution requires adopting and applying the information within the game to solve the problems.
LinearNon-linear/Creative
The solution follows a non-linear user progression, providing the learners with the autonomy to choose how to learn in an unlimited space for problem solving.
IndividualCollaborative
The solution offers face-to-face and multiplay activities for children.
Learning goals
Certified by Education Alliance Finland
The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.
- Using the available shapes for creating original pieces of artwork.
- Practising to recreate compositions.
- Practicing visual-spatial thinking by identifying and exploring geometric shapes and their properties.
- Practicing to explore, manipulate, and create with shapes. with different variables: size, orientation and position.
- Exploring characteristics of everyday objects and shapes and using mathematical language to describe them.
- Comparing 2D shapes to everyday objects.
- Learning to acquire, modify and produce information in different forms
- Practising to understand visual concepts and shapes and observe their qualities
- Using technology for interaction and collaboration
- Using technology as a part of explorative and creative process
- Practicing categorization and classification
- Practicing fine motor skills
- Practicing to use arts as a way to express
- Practicing to use imagination and to be innovative
- Creating requirements for creative thinking
- Developing problem solving skills
- Encouraging to build new information and visions
- Practicing to notice causal connections
- Practicing to work with others