Einstein

Einstein

Einstein

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Pedagogy
Learning goals

What is Einstein?

Einstein is an application for creating quizzes and questionnaires.

Using Einstein, teachers and other professional experts can easily create various types of questions, including multiple choice questions, matching questions and visual questions. The students can also create quizzes for their peers and the students can collaborate on a quiz. Teachers can monitor student's progression and give real-time feedback to students through the Captain dashboard. Einstein also supports self evaluation.

Einstein can be used as a guest without logging in or the students can have a personal account.

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Age Range5-7, 8-10, 11-13, 14-16, 17-18, 19+
LanguagesEnglish

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Pedagogy

Certified by Education Alliance Finland

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
Students are highly active as they answer to the quizzes - or in the ideal case, are also the ones who get to create the quizzes to their peers.
Rehearse
Construct
Einstein provides multiple answering mechanics from multiple choice to fill the missing words and open-ended questions. It is possible to share materials at the beginning of the quiz.
Linear
Non-linear/Creative
The answering process is linear as all the participants answer the quizzes in the same order.
Individual
Collaborative
Students answer the quizzes individually or by collaborating together with another student. Quizzes can be shared for others.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Learning to recognise and evaluate arguments and their reasonings
  • Developing problem solving skills
  • Practicing to create questions and make justifiable arguments based on observations
  • Practicing to look things from different perspectives
  • Practicing to notice causal connections
  • Learning to build information on top of previously learned
  • Practicing to notice links between subjects learned
  • Practicing to give, get and reflect feedback
  • Practicing to observe and evaluate own learning processes.
  • Practicing to work independently.
  • Practicing to plan and organize learning processes.
  • Practicing time management.
  • Practicing to evaluate one's own learning
  • Practicing to take responsibility of one's own learning
  • Practicing to give and get constructive feedback.
  • Learning to find the joy of learning and new challenges
  • Practicing to use information independently and interactively
  • Practicing to find, evaluate and share information
  • Understanding and practicing safe and responsible uses of technology
  • Using technology resources for problem solving
  • Practicing versatile ways of working.
  • Practicing logical reasoning to understand and interpret information in different forms
  • Practicing creative thinking
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