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Excavate! Series

Excavate! Series

Excavate! Series

Learning goals

What is Excavate! Series?

Game series about ancient civilizations teaching history and social studies.

Learn world history in a new way with Excavate!, a multi-game archaeology series built in consultation with social studies teachers. Use archaeological thinking as you excavate and analyze artifacts from ancient civilizations such as Mesopotamia, Rome, Egypt, Greece, Mesoamerica and the Byzantine Empire.

All games in the series include: highly detailed, authentic artifacts including special 3D artifacts that can be manipulated by the player and historically accurate, detailed scenes that bring the excavate sites to life.

The games offer extensive information about the ancient civilization and have supporting teacher materials. The games can be played in browser or purchased for mobile devices. The mobile versions work also off-line.


Age Range5-7, 8-10, 11-13, 14-16
LanguagesEnglish, Spanish

Excavate! Series Pricing

Pricing Plans

One-Off Fee

Excavate! Series pricing starts from £3.49 / one-off

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Certified by Education Alliance Finland

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
The user is challenged to solve tasks using information that is gained through the gameplay. The user is given autonomy to choose between different sites, which promotes student agency.
The solution starts from the same baseline with all users, but as the excavation sites have different themes, the player can choose the content that interests him/her the most.
The content represents high quality, the scope of the product is clear and it’s easy to understand what learning goals can be achieved.
Students can play the game at home as well as it allows the learner to make all the decisions individually, for example choosing the excavation site that interests him/her the most.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Learning to acquire, modify and produce information in different forms
  • Practicing logical reasoning to understand and interpret information in different forms
  • Using technology as a part of explorative process
  • Using technological resources for finding and applying information
  • D2.His.3.6-8.Use questions generated about individuals and groups to analyze why they, and the developments they shaped, are seen as historically significant.
  • Gain historical perspective by placing their growing knowledge into different context
  • Gain and deploy a historically grounded understanding of abstract terms such as ‘empire’, ‘civilisation’, ‘parliament’ and ‘peasantry’
  • RI.6.7 – Integrate information presented in different media or formats (e.g., visually, quantitatively) as well as in words to develop a coherent understanding of a topic or issue.
  • RH.6-8.7 – Integrate visual information (e.g., in charts, graphs, photographs, videos, or maps) with other information in print and digital texts.
  • Study the Ancient Greece – a study of Greek life and achievements and their influence on the western world
  • Know the expansion and dissolution of empires; characteristic features of past non-European societies; achievements and follies of mankind
  • Know and understand significant aspects of the history of the wider world: the nature of ancient civilisations
  • Practicing to create questions and make justifiable arguments based on observations
  • Practicing to notice causal connections
  • Learning about different countries and their characteristics
  • Learning to understand people, surroundings and phenomenons around us
  • Learning about cultural aspects and to respect different cultures
  • Investigate culture and cultural identity
  • Study the achievements of the earliest civilizations – an overview of where and when the first civilizations appeared
  • Understand historical concepts such as continuity and change, cause and consequence, similarity, difference and significance
  • RH.6-8.4 – Determine the meaning of words and phrases as they are used in a text, including vocabulary specific to domains related to history/social studies.
  • CCRA.R.10 – Read and comprehend complex literary and informational texts independently and proficiently.
  • D2.His.9.3-5. Summarize how different kinds of historical sources are used to explain events in the past.
  • Practicing to use imagination and to be innovative
  • Practicing to plan and execute studies, make observations and measurements
  • Developing problem solving skills
  • RH.6-8.1 – Cite specific textual evidence to support analysis of primary and secondary sources.
  • CCRA.R.5 – Analyze the structure of texts, including how specific sentences, paragraphs, and larger portions of the text (e.g., a section, chapter, scene, or stanza) relate to each other and the whole.
  • Understand the methods of historical enquiry, including how evidence is used rigorously to make historical claims
  • RI.6.10 – By the end of the year, read and comprehend literary nonfiction in the grades 6-8 text complexity band proficiently, with scaffolding as needed at the high end of the range.
  • CCRA.R.1 – Read closely to determine what the text says explicitly and to make logical inferences from it; cite specific textual evidence when writing or speaking to support conclusions drawn from the text.
Excavate! Series Categories
#47 in History
Last updated 3rd October 2022