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Fintr4Schools

Fintr4Schools

Fintr4Schools

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What is Fintr4Schools?

Fintr4Schools is an educational platform designed to teach financial literacy to students using game-based learning. The platform offers a fun and interactive way for children, particularly in the 13-18 age range, to learn essential money management skills. By incorporating superhero narratives and gamified content, Fintr4Schools helps students build positive financial behaviours through practical financial exercises, rewards systems, and peer competition​​.

In Fintr4Schools, financial concepts are taught using superhero-like narratives to make learning engaging and relatable for students. One example is the villain Saverstrain, who represents the challenge of not saving money. Saverstrain is the antagonist that prevents learners from developing good savings habits.

To defeat Saverstrain, students must unlock the superpower of saving. This superpower helps them understand and practice the importance of putting aside money for future needs, thus empowering them to overcome financial obstacles and build wealth over time. By integrating these creative narratives, Fintr4Schools ensures that students can internalize and apply critical financial behaviours in a fun, gamified environment​​.
Fintr4Schools also aligns with school curricula and supports foundational literacy and numeracy skills, providing both digital and physical learning tools like the FinMaster board game, ensuring financial education even in environments without internet access​​.

Recommended Usage

It is recommended that Fintr4Schools be used regularly as part of the financial literacy curriculum, with sessions lasting between 30 to 60 minutes..
CompanyBusiness Name: Fintr
HQ Location: South Africa
Founded: 2021
Age Range11-13, 14-16, 17-18
FeaturesAssessment ToolsReporting FeaturesLeaderboardFinance EducationBite-sized ContentInteractive Questions On Finance TopicsSimplified Explanations On Finance TopicsReal-life PracticePersonal FinanceInvestingSavingBudgetingSharingSpendingLearn InvestingE-gameGamificationBadges
LanguagesEnglish, Afrikaans
AccessibilityFew to no features
PoliciesTerms of ServicePrivacy PolicyGDPR
RequirementsInternet - Low BandwidthDesktop - MacDesktop - WindowsDesktop - ChromebookMobile - iPhoneMobile - iPadMobile - WindowsMobile - Android

Fintr4Schools requires a modern web browser (Chrome, Firefox, Safari, Edge) and a stable internet connection. It is compatible with both Windows and Mac operating systems and is also mobile-friendly.

Set Up

Setting up Fintr4Schools typically takes between 1 to 2 hours, including initial configuration and user training.

TrainingIn PersonLive Online

Fintr4Schools provides training sessions for educators through on-site and virtual workshops. These training sessions cover all aspects of the platform, from basic navigation to advanced features, ensuring that educators are fully equipped to utilize the platform effectively.

SupportEmail
Home Learning

School must create the account.

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Fintr4Schools Pricing


Pricing Plans

Free TrialPaid SubscriptionOne-Off Fee

Fintr4Schools offers a tiered pricing model based on the number of users and the specific features required. Custom quotes are available upon request.

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Pedagogy

Certified Pedagogical Quality

Certified by Education Alliance Finland,

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
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Construct
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Non-linear/Creative
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Collaborative

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Encouraging to build new information and visions
  • Encouraging to build new information and visions
  • Learning decision-making, influencing and accountability
  • Self-image
  • Importance of reading and studying
  • Simulation of career-related activities
  • Career fields
  • Practicing to set one's own learning goals
  • Practicing time management
  • Needs and wants of consumers; analysis of strengths, weaknesses, opportunities, threats (SWOT); setting goals; achieving goals; the concept of advertising; media used in advertising; principles of advertising; budget for Entrepreneur’s Day; use of recycled material; simple cost calculation – variable cost, fixed cost, selling price
  • Encouraging positive attitude towards working life
  • Definition of a budget; income; expenditure; a personal budget; business budget
  • Learning consumer knowledge and smart economics
  • Learning decision-making, influencing and accountability
  • Capital; assets; liability; income; expenses; profit; losses; budgets; savings; banking; financial records; transactions
  • Practicing to take care of one's own and other people’s safety
  • Practicing strategic thinking
  • Encouraging the growth of positive self-image
  • Realizing the connection between subjects learned in free time and their impact to skills needed at worklife
  • Connecting subjects learned at school to skills needed at working life
  • Basic needs of individuals, families, communities and countries; primary and secondary needs; unlimited wants; limited resources to satisfy needs and wants
  • Personal savings; purpose of savings; history of banks; the role of banks; services offered by banks; opening a savings account at a bank; community savings schemes; financial organisations; financial institutions and organisations promoting entrepreneurship
  • Practicing to notice links between subjects learned
  • Practicing to look things from different perspectives
  • Practicing to notice causal connections
  • Learning to recognise and evaluate arguments and their reasonings
  • Learning to find solutions in social conflicts
  • Developing problem solving skills
  • Learning to find the joy of learning and new challenges
  • Practicing to evaluate one's own learning
  • Practicing to take responsibility of one's own learning
  • Practicing persistent working
  • Learning to notice causal connections
  • Practising visual recognition
  • Practicing to observe spoken and written language
  • Practicing categorization and classification
  • Practicing letters, alphabets and written language
  • Using technology for interaction and collaboration (also internationally)
  • Using technology for interaction and collaboration
  • Practicing keyboard skills and touch typing
  • Learning to view and consider media and advertising critically
  • Practicing to find, evaluate and share information
  • Practising to understand visual concepts and shapes and observe their qualities
  • Learning to acquire, modify and produce information in different forms
  • Practicing logical reasoning to understand and interpret information in different forms
  • Realizing the connection between subjects learned in free time and their impact to skills needed at worklife
  • Connecting subjects learned at school to skills needed at working life
  • Learning consumer knowledge and smart economics
  • Encouraging positive attitude towards working life
  • Enabling the growth of positive self-image
  • Practicing to give, get and reflect feedback
  • Learning decision-making, influencing and accountability
  • Encouraging to build new information and visions
  • Practicing strategic thinking
  • Learning to combine information to find new innovations
  • Encouraging to build new information and visions
  • Learning to build information on top of previously learned
  • Practicing to notice causal connections
  • Practicing to take care of one's own wellbeing and health
  • Encouraging the growth of positive self-image
  • Simulation of career-related activities
  • Career fields
  • Human rights as stipulated in the South African Constitution
  • Peer pressure: effects of peer pressure
  • Self-image

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