Kahoot

Kahoot

Kahoot

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Pedagogy
Learning goals

What is Kahoot?

Kahoot! is an online platform for creating small games such as quizzes and polls. Users can either create their own games or choose from other users’ materials.

Players use their own devices to play the games. Players use pin codes to access games so they don't have to create profiles. Kahoot! is best played in group settings. Kahoot's crowd-based content can be found in many different languages.

Age Range0-4, 5-7, 8-10, 11-13, 14-16, 17-18
LanguagesEnglish
SupportOnline

Kahoot Pricing


Pricing Plans

Free Version

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Pedagogy

Certified by Education Alliance Finland

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
Students can either answer quizzes or create quizzes themselves. As creators, students are active, deepening their understanding ("learning by doing").
Rehearse
Construct
Quizzes can be made either for rehearsing previously acquired knowledge or as an introduction to a new subject area. The content depends on the teacher or leader.
Linear
Non-linear/Creative
Answering quizzes happens in a simple and linear model. Kahoot! has a few different game types that can be used.
Individual
Collaborative
Kahoot! brings a strong social gaming element to test students’ knowledge and to deepen their understanding through the creation of quizzes and discussion sessions.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Learning constructive interaction in learning
  • Using technology resources for problem solving
  • Learning to find the joy of learning and new challenges
  • Practicing persistent working
  • Developing problem solving skills
  • Encouraging the growth of positive self-image
  • Learning to face failures and disappointments
  • Practicing to notice causal connections
  • Enabling the growth of positive self-image
  • Practicing logical reasoning to understand and interpret information in different forms
  • Learning to listen other people’s opinions
  • Practicing to give, get and reflect feedback
  • Practicing decision making
  • Practicing time management
  • Practicing versatile ways of working
  • Practicing to work as a part of a group
  • Practicing to plan and organize learning processes
  • Practicing to observe and evaluate own learning processes
  • Practicing decision making
  • Practicing communication through different channels
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