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Kahoot

Kahoot

Kahoot

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What is Kahoot?

Kahoot! is an online platform for creating small games such as quizzes and polls. Users can either create their own games or choose from other users’ materials.

Players use their own devices to play the games. Players use pin codes to access games so they don't have to create profiles. Kahoot! is best played in group settings. Kahoot's crowd-based content can be found in many different languages.


Age Range0-4, 5-7, 8-10, 11-13, 14-16, 17-18
LanguagesEnglish
SupportOnline
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Kahoot Pricing


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Pedagogy

Certified Pedagogical Quality

Certified by Education Alliance Finland, 01/2018

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
Students can either answer quizzes or create quizzes themselves. As creators, students are active, deepening their understanding ("learning by doing").
Rehearse
Construct
Quizzes can be made either for rehearsing previously acquired knowledge or as an introduction to a new subject area. The content depends on the teacher or leader.
Linear
Non-linear/Creative
Answering quizzes happens in a simple and linear model. Kahoot! has a few different game types that can be used.
Individual
Collaborative
Kahoot! brings a strong social gaming element to test students’ knowledge and to deepen their understanding through the creation of quizzes and discussion sessions.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Learning constructive interaction in learning
  • Practicing decision making
  • Practicing to observe and evaluate own learning processes
  • Practicing to plan and organize learning processes
  • Practicing to work as a part of a group
  • Practicing versatile ways of working
  • Practicing time management
  • Practicing decision making
  • Practicing to give, get and reflect feedback
  • Learning to listen other people’s opinions
  • Practicing logical reasoning to understand and interpret information in different forms
  • Enabling the growth of positive self-image
  • Practicing to notice causal connections
  • Learning to face failures and disappointments
  • Encouraging the growth of positive self-image
  • Developing problem solving skills
  • Practicing persistent working
  • Learning to find the joy of learning and new challenges
  • Using technology resources for problem solving

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Last updated 24th April 2024
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