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MEL VR Science Simulations

MEL VR Science Simulations

MEL VR Science Simulations

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Quality pedagogy award
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What is MEL VR Science Simulations?

Chemistry is made difficult by the need to connect the macro and micro worlds in an overall concept and understand how the two are linked. MEL Chemistry VR makes this connection visual. It makes difficult concepts intuitive and interactive to build solid knowledge and long-term memory.

We also provide interactive maker spaces where students can conduct experiments on atoms and molecules that are otherwise impossible, such as constructing your own atom or building your own molecule.

MEL Chemistry is a micro chemistry kit that come with all necessary chemicals, components, and instructions to complete successful experiments. Our aim is to make science education easy, engaging, and effective.

Recommended Usage

We recommend 1-2 VR Lessons per week, so around 15 minutes

CompanyHQ Location: United Kingdom
Founded: 2015
Age Range5-7, 8-10, 11-13, 14-16, 17-18, 19+
LanguagesChinese, English, French, German, Spanish
PoliciesTerms of ServicePrivacy Policy
RequirementsAvailable OfflineMobile - iPhoneMobile - iPadMobile - Android

The students need access to our MEL VR App, which can be downloaded from the Android or Apple App stores. This can be any form of phone based VR headsets, such as Google Cardboard, or an Oculus headset. They can also access a flat version of the VR environment on a phone or tablet without the headset.

For the MEL VR app to work correctly, you’ll need the following equipment:

- Phone (student device) – iPhone 5 or above, or Android 4.4 or above. iPod touch is not supported.

- Tablet (teacher device) – iPad 2015 or above or Android device 4.4 or above

- Operating System – iOS 9.0 or above and Android 4.4 or above

- VR Headset – Google Daydream, Oculus Go, Gear VR or any Google Cardboard device with a touch button and without magnet control

TrainingLive OnlineDocumentation
SupportEmailFAQs/ForumPhone Support
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MEL VR Science Simulations Pricing


Pricing Plans

Free VersionFree TrialPaid Subscription

MEL VR Science Simulations pricing starts from £75 / year

A subscription to MEL Chemistry gets you hands-on experiments, VR lessons, and live chemistry classes with science teachers.

We offer 5 free sessions of MEL VR lessons.

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MEL VR Science Simulations Reviews

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Pedagogy

Certified Pedagogical Quality

Certified by Education Alliance Finland, 01/2018

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
Interactivity is supported in every lesson through moving inside the matter, quizzes and molecule building activities. Active learning by doing is engaging students to exploration and building understanding through testing things, playing and making. Connecting the chemistry concepts with the real world is an important part of the experience.
Rehearse
Construct
The solution supports building new understanding through high-quality lessons. The visual demonstrations help to understand the abstract concepts as student gets to experience them in an immersive way. Lesson voice-overs are well structured and comprehensive, providing relevant information that helps to understand what is being seen. Quizzes and interactions give instant feedback for learners.
Linear
Non-linear/Creative
The solution provides equal learning paths for everyone, yet the students can study in their own pace and learning outcomes can still be predicted relatively accurately. This is a practical choice and helps the classroom use where teacher needs to plan lessons according to the curriculum goals. Some activities facilitate open exploration and students can freely try and explore different chemical reactions, which brings a creative element to the learning.
Individual
Collaborative
The solution does not require any social interaction as part of the learning experience. It allows users to progress in their own pace and focus on the things that matter the most for them. This individual approach is well pedagogically justified as learners do need this type of quiet, self-imposed and autonomic experiences. Discussions and social learning activities are hard to do when wearing the VR gear, so it’s better to leave them to happen outside of the use of MEL Chemistry VR.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Learning to understand and interpret diverse types of texts, from vernacular to academic
  • Learning about changes of state in terms of the particle model.
  • Learning about chemical reactions as the rearrangement of atoms.
  • Learning about conservation of mass changes of state and chemical reactions.
  • Learning about differences between atoms, elements and compounds
  • Learning about reactions of acids with alkalis to produce a salt plus water
  • Learning about the chemical symbols and formulae for elements and compounds.
  • Learning about the concept of a pure substance.
  • Learning about the properties of the different states of matter (solid, liquid and gas) in terms of the particle model, including gas pressure
  • Learning about the varying physical and chemical properties of different elements.
  • Learning how patterns in reactions can be predicted with reference to the Periodic Table.
  • Learning the Periodic Table: periods and groups; metals and non-metals.
  • Learning to build information on top of previously learned
  • Encouraging to build new information and visions
  • Developing problem solving skills
  • Practicing categorization and classification
  • Learning to acquire, modify and produce information in different forms
  • Learning about a simple (Dalton) atomic model.
  • Learning to notice causal connections
  • Using technological resources for finding and applying information
  • Using technology as a part of explorative process
  • Practicing to use information independently and interactively
  • Practicing logical reasoning to understand and interpret information in different forms

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Last updated 21st November 2024
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