Moneytainment Box

Moneytainment Box

Moneytainment Box

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Pedagogy
Learning goals

What is Moneytainment Box?

Moneytainment Box is an innovative educational aid for teachers and trainers to enhance financial, economic and management skills of children of ages 6-12 in an entertaining manner.

The OK Moneytainment Box includes 32 exercises and a Teacher’s Manual that describes the educational goals, instructions for the tasks, and the recommended procedure and materials for administering these tasks. The exercise pack is supplied with precise, detailed methodological explanations which you can download from the provider's website after submitting an order.

The activities at the 1st and 2nd grade levels lay the foundation for the notions on which the subsequent 3rd, 4th, and 5th grades build, making it possible to transfer a more profound and broader knowledge.

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Age Range5-7, 8-10, 11-13

Moneytainment Box Pricing


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Pedagogy

Certified by Education Alliance Finland

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
Moneytainment Box provides multiple different activities for different age and skill levels. Box has something to offer for everyone. Activities provide different kinds of angles on financial literacy and playful games and activities to get familiar with the basic financial terms and concepts. Although the learning process is much guided by the teacher (Tutor), the materials give some freedom for the students to organize their group work.
Rehearse
Construct
The open-ended and creative activities give a possibility to use imagination and use the learned concepts in a meaningful way. The learning experience is quite teacher led, but also gives good amount of responsibility for the students for example in assigning the roles or planning group work. The materials also suggest a simple self-assessment for students after each activity, which allows the students to reflect and follow their own progress.
Linear
Non-linear/Creative
The activities can be done in a predetermined order to follow a progressive learning path but it is up to the teacher to decide what is done and in what order. Some of the activities have multiple difficulty levels as new rules or parts are added. That way the activities are familiar but the experience is new. Games can be played multiple times.
Individual
Collaborative
Majority of the activities are done in small groups or the whole class together. Most of the activities include a session where the activity is gone through together with the whole group afterward so it can be reflected together and students can share their own thoughts and learnings. The sizes of small groups (usually 4-6 students) are meaningful and well adjusted for the tasks. The teacher can give more exercises and challenge to the groups which progress faster.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Getting familiar with the basic financial concepts like money, income and outcome.
  • Learning the basic structure of selling and buying products and concepts related to that.
  • Learning how banks and individuals work together.
  • Learning about investments and risks related to that and risk management.
  • Developing problem solving skills
  • Practicing to look things from different perspectives
  • Learning to build information on top of previously learned
  • Practicing to notice causal connections
  • Enabling the growth of positive self-image
  • Learning decision-making, influencing and accountability
  • Learning to understand the meaning of rules, contracts and trust
  • Learning to listen other people’s opinions
  • Practicing to argument clearly own opinions and reasonings
  • Practicing to work with others
  • Practicing versatile ways of working
  • Practicing decision making
  • Learning consumer knowledge and smart economics
  • Practicing time management
  • Connecting subjects learned at school to skills needed at working life
  • Practicing what insurance means.
  • Practicing to understand the value of work.
  • Practicing to understand the economic cycle and concepts related to that.
  • Practicing the meaning of spending and saving money
  • Practicing how one uses money in everyday life.
  • Learning the meaning of credit and debt.
  • Learning the basics of family’s finances.
  • Creating requirements for creative thinking
  • Practicing strategic thinking
  • Practicing to evaluate one's own learning
Moneytainment Box
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