What is Odyssey?
Odyssey is an adventure game, where the player follows a story of a young girl through her diaries. The player solves puzzles and learns about the history of science and astronomy.
The Multimodal literacy and reading comprehensions skills are a primary learning areas in the game as well. The product is for middle and high schoolers.
Screenshots
11-13, 14-16, 17-18 | |
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Odyssey PricingPricing Plans One-Off Fee Odyssey pricing starts from $14.99 / one-off One time purchase |
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Pedagogy
Certified by Education Alliance Finland
EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
PassiveActive
While playing Odyssey the student is an active problem solver. Playing requires reading the diary in the game. They need to use that information to solve the game tasks and continue with the story.
RehearseConstruct
Lot of Information is given to students in the diary texts, but it still requires active engagement and creative thinking to find the right solutions.
LinearNon-linear/Creative
Students are working on their own and in individual pace but the gameplay is linear and requires a certain order. The game offers some choices, but the main story path is very linear.
IndividualCollaborative
The game is played individually, but the TeacherGaming's lesson plans support discussion within the class. That way students can also get help if they get stuck with the game.
Learning goals
Certified by Education Alliance Finland
The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.
- Learning to acquire, modify and produce information in different forms
- Practising to understand visual concepts and shapes and observe their qualities
- Practicing logical reasoning to understand and interpret information in different forms
- Practicing to find ways of working that are best for oneself
- Practicing persistent working
- Practicing creative thinking
- Creating requirements for creative thinking
- Developing problem solving skills
- Practicing to look things from different perspectives
- Learning to combine information to find new innovations
- Learning to build information on top of previously learned
- Practicing to notice links between subjects learned
- Practicing to notice causal connections
- Learning to understand and interpret diverse types of texts
- Understanding and interpreting of matrices and diagrams
- Practicing decision making
- Learning to plan and organize work processes
- Recognise the importance of scientific quantities and understand how they are determined
- Presenting reasoned explanations including relating observations and data to hypotheses
- Plan observations to test hypotheses, check data or explore phenomena
- Appreciate the power and limitations of theories in astronomy
- Use a variety of models to solve problems, make predictions and develop scientific explanations, and understand familiar and unfamiliar facts and observations
- Understand how scientific methods and theories develop over time
- Lunar orbit including synchronous nature, rotational and revolution periods, and near and far sides
- Use scientific theories and explanations to develop hypotheses
- Theories of lunar formation including giant impact hypothesis
- Getting familiar with different cultures
- Learning about cultural aspects and to respect different cultures