What is Odyssey?
Odyssey is an adventure game, where the player follows a story of a young girl through her diaries. The player solves puzzles and learns about the history of science and astronomy.
The Multimodal literacy and reading comprehensions skills are a primary learning areas in the game as well. The product is for middle and high schoolers.
Compare Odyssey with...
Pedagogy
Certified by Education Alliance Finland, 08/2018
EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
PassiveActive
While playing Odyssey the student is an active problem solver. Playing requires reading the diary in the game. They need to use that information to solve the game tasks and continue with the story.
RehearseConstruct
Lot of Information is given to students in the diary texts, but it still requires active engagement and creative thinking to find the right solutions.
LinearNon-linear/Creative
Students are working on their own and in individual pace but the gameplay is linear and requires a certain order. The game offers some choices, but the main story path is very linear.
IndividualCollaborative
The game is played individually, but the TeacherGaming's lesson plans support discussion within the class. That way students can also get help if they get stuck with the game.
Learning goals
Certified by Education Alliance Finland
The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.
- Understanding and interpreting of matrices and diagrams
- Learning to understand and interpret diverse types of texts
- Theories of lunar formation including giant impact hypothesis
- Use scientific theories and explanations to develop hypotheses
- Lunar orbit including synchronous nature, rotational and revolution periods, and near and far sides
- Understand how scientific methods and theories develop over time
- Use a variety of models to solve problems, make predictions and develop scientific explanations, and understand familiar and unfamiliar facts and observations
- Appreciate the power and limitations of theories in astronomy
- Plan observations to test hypotheses, check data or explore phenomena
- Presenting reasoned explanations including relating observations and data to hypotheses
- Recognise the importance of scientific quantities and understand how they are determined
- Learning to plan and organize work processes
- Practicing decision making
- Practising to understand visual concepts and shapes and observe their qualities
- Learning to acquire, modify and produce information in different forms
- Practicing to notice causal connections
- Practicing to notice links between subjects learned
- Learning to build information on top of previously learned
- Learning to combine information to find new innovations
- Practicing to look things from different perspectives
- Developing problem solving skills
- Creating requirements for creative thinking
- Practicing creative thinking
- Practicing persistent working
- Practicing to find ways of working that are best for oneself
- Practicing logical reasoning to understand and interpret information in different forms