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Learning goals

What is RelationShapes?

RelationShapes is designed to develop young children’s visual-spatial reasoning and creative problem-solving skills through open-ended play.

With minimal verbal language, RelationShapes immerses children in a visual language that is relevant, universal and fun. The app encourage adults to actively participate in playful learning with their children. A split screen design and multi-touch capability support co-play.

Parents and educators can easily monitor children’s progress in the Grown-ups area by viewing the skills children learn and practice as they move through each level.

Age Range0-4
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Certified Pedagogical Quality

Certified by Education Alliance Finland, 03/2018

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
The solution responds and adapts to the user's activities and requires active engagement to progress.The children learn as they progress through the game.
Success is based on the ability to adopt knowledge within the game's activities. The solution requires adopting and applying the information within the game to solve the problems.
The solution follows a non-linear user progression, providing the learners with the autonomy to choose how to learn in an unlimited space for problem solving.
The solution offers face-to-face and multiplay activities for children.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Practicing to work with others
  • Practicing to notice causal connections
  • Encouraging to build new information and visions
  • Developing problem solving skills
  • Creating requirements for creative thinking
  • Practicing to use imagination and to be innovative
  • Practicing to use arts as a way to express
  • Practicing fine motor skills
  • Practicing categorization and classification
  • Using technology as a part of explorative and creative process
  • Using technology for interaction and collaboration
  • Practising to understand visual concepts and shapes and observe their qualities
  • Learning to acquire, modify and produce information in different forms
  • Comparing 2D shapes to everyday objects.
  • Exploring characteristics of everyday objects and shapes and using mathematical language to describe them.
  • Practicing to explore, manipulate, and create with shapes. with different variables: size, orientation and position.
  • Practicing visual-spatial thinking by identifying and exploring geometric shapes and their properties.
  • Practising to recreate compositions.
  • Using the available shapes for creating original pieces of artwork.
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Last updated 4th December 2023