Home  >  Lessons & Resources  >  Seppo
Seppo

Seppo

Seppo

About
Pricing
Compare
Reviews
Pedagogy
Learning goals
Alternatives

What is Seppo?

Seppo is a browser-based tool for gamification, where a game leader (teacher) can create tasks for the players (students).

The tool allows gamified learning, moving during the classes and creative problem solving. Seppo can be used in a browser with any portable device.

It also works offline.

Screenshots

Age Range0-4, 5-7, 8-10, 11-13, 14-16, 17-18
LanguagesArabic, English
PoliciesTerms of ServicePrivacy Policy

Seppo Pricing


Pricing Plans

One time purchase

Compare Seppo with...

Pedagogy

Certified by Education Alliance Finland

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
Players need to be active participants at all times in order to proceed in the game.
Rehearse
Construct
Players receive feedback and scores from the game leader during the game. That way they know how they are doing. The content of the game is up to the teacher.
Linear
Non-linear/Creative
Players follow the game that the leaders create. It is possible to have either multiple choice or open-ended questions.
Individual
Collaborative
Seppo can be played either in teams or independently by each player. Seppo works well for practicing how to work in groups. Gamification makes its usage pleasantly competitive.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Learning to acquire, modify and produce information in different forms
  • Using technology as a part of explorative and creative process
  • Using technology resources for problem solving
  • Learning to find the joy of learning and new challenges
  • Practicing to take responsibility of one's own learning
  • Practicing creative thinking
  • Encouraging students to be innovative and express new ideas
  • Practicing to use imagination and to be innovative
  • Developing problem solving skills
  • Learning to build information on top of previously learned
  • Practicing to notice causal connections
  • Practicing communication through different channels
  • Learning decision-making, influencing and accountability
  • Practicing to work with others
  • Practicing decision making
  • Learning to present own work to others.
  • Practicing time management.
  • Practicing versatile ways of working.
  • Practicing to plan and organize learning processes.
  • Practicing to work independently.
  • Practicing to work as a part of a group.
Seppo Categories
#29 in PE
Last updated 29th September 2022
Loading...
Loading...
Loading...