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ViLLE

ViLLE

ViLLE

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What is ViLLE?

ViLLE is a collaborative learning platform developed by the Centre of Learning Analytics of the University of Turku. It offers students and teachers detailed information regarding their learning process in the form of immediate feedback and learning analytics. Teachers can create exercises for their personal use but they can also utilise materials made by others. Most exercises are automatically assessed which allows teachers to spend more of their time supporting students. The research focus of the Centre is on different aspects of learning which strongly influences the development of ViLLE.

The materials in ViLLE include various exercises on programming, mathematics, languages and other subjects. Teachers can freely use the materials that best suit their needs and, in case there are no suitable materials, teachers can use built-in exercise editors to create and share their own exercises. All exercises gather a diverse set of data of the students’ work which teachers can use for assessment and development of teaching methods.

ViLLE also includes pre-made Learning Path courses on mathematics, programming, Finnish and English. Because of their high quality and ease of use ViLLE is widely used in Finnish schools. All Learning Path materials have been developed with the help of Finnish teachers.

Age Range0-4, 5-7, 8-10, 11-13, 14-16, 17-18, 19+
LanguagesEnglish

ViLLE Pricing


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Pedagogy

Certified by Education Alliance Finland

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
VILLE offers a huge amount of content and exercises, which the teacher can use to curate a lesson for their students. The students are in an active role while doing the exercises, which range from multiple choise questions to problem solving and open ended questions assessed by the teacher.
Rehearse
Construct
ViLLE complements the teaching at school, and works as an extension to school books. ViLLE offers a great amount of exercises for practicing the content. The students may do the same exercise several times and improve their performance based on the feedback. The teacher will receive extensive analytics on students' performance and progress.
Linear
Non-linear/Creative
The solution adapts nicely to users in need of extra / multichannel learning repetition as well as to those in need of a level adaptation from the group median. This is a wonderful aspect, since the same platform can be used with various skill level. The exercises are mostly done in linear progression, but the students can make some choices on what to do.
Individual
Collaborative
The students are mainly working independently on their own device, but it is possible to set working groups or pairs and get the analytics about learning from all the students working together. For the tests it is possible to open a group chat.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Developing problem solving skills
  • Identify acute and obtuse angles and compare and order angles up to two right angles by size.
  • Identify lines of symmetry in 2-D shapes presented in different orientations.
  • Complete a simple symmetric figure with respect to a specific line of symmetry.
  • Convert between different units of measure [for example, kilometre to metre; hour to minute].
  • Measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres.
  • Find the area of rectilinear shapes by counting squares.
  • Read, write and convert time between analogue and digital 12- and 24-hour clocks.
  • Solve problems involving converting from hours to minutes; minutes to seconds; years to months; weeks to days.
  • Count in multiples of 6, 7, 9, 25 and 1000.
  • Find 1000 more or less than a given number.
  • Recognise the place value of each digit in a four-digit number (thousands, hundreds, tens, and ones).
  • Order and compare numbers beyond 1000.
  • Identify, represent and estimate numbers using different representations.
  • Round any number to the nearest 10, 100 or 1000.
  • Solve number and practical problems that involve all of the above and with increasingly large positive numbers.
  • Recognise and show, using diagrams, families of common equivalent fractions.
  • Add and subtract fractions with the same denominator.
  • Recognise and write decimal equivalents to 1/4, 1/2, 3/4.
  • Recognise and write decimal equivalents of any number of tenths or hundredths.
  • Find the effect of dividing a one- or two-digit number by 10 and 100, identifying the value of the digits in the answer as ones, tenths and hundredths.
  • Round decimals with one decimal place to the nearest whole number.
  • Compare numbers with the same number of decimal places up to two decimal places.
  • Solve simple measure and money problems involving fractions and decimals to two decimal places.
  • Count up and down in hundredths; recognise that hundredths arise when dividing an object by one hundred and dividing tenths by ten.
  • Solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number.
  • Solve problems involving multiplying and adding, including using the distributive law to multiply two digit numbers by one digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects.
  • Multiply two-digit and three-digit numbers by a one-digit number using formal written layout.
  • Use place value, known and derived facts to multiply and divide mentally, including: multiplying by 0 and 1; dividing by 1; multiplying together three numbers.
  • Recognise and use factor pairs and commutativity in mental calculations.
  • Add and subtract numbers with up to 4 digits using the formal written methods of columnar addition and subtraction where appropriate.
  • Estimate and use inverse operations to check answers to a calculation.
  • Solve addition and subtraction two-step problems in contexts, deciding which operations and methods to use and why.
  • Learning to plan and organize work processes
  • Practicing decision making
  • Practicing versatile ways of working
  • Practicing to notice causal connections
  • Learning to build information on top of previously learned
  • Practicing persistent working
  • Practicing to find ways of working that are best for oneself
  • Practicing to take responsibility of one's own learning
  • Practicing categorization and classification
  • Learning to notice causal connections
  • Practicing logical reasoning, algorithms and programming through making
  • Understanding and interpreting of matrices and diagrams
  • Learning to acquire, modify and produce information in different forms
  • Compare and classify geometric shapes, including quadrilaterals and triangles, based on their properties and sizes.
  • Practicing to create questions and make justifiable arguments based on observations
  • Practicing to plan and execute studies, make observations and measurements
  • Practicing strategic thinking
  • Understanding and practicing safe and responsible uses of technology
  • Estimate, compare and calculate different measures, including money in pounds and pence.
  • Count backwards through zero to include negative numbers.
  • Read Roman numerals to 100 (I to C) and know that over time, the numeral system changed to include the concept of zero and place value.
  • Recall multiplication and division facts for multiplication tables up to 12 × 12.
ViLLE Categories
#20 in VLEs / LMS
#82 in Computing
Last updated 3rd July 2022
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