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Quality pedagogy award
Learning goals

What is Zapzapmath?

Zapzapmath is a collection of space-themed K-6 math games aligned with international math standards and designed based on Bloom's Taxonomy to introduce and lead children to master math concepts as they complete the games.

Parents and/or teachers can monitor the learning progress through an online reporting tool known as the web dashboard.

Age Range0-4, 5-7, 8-10
LanguagesChinese, English, Spanish
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Free with in-app-purchases

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Certified Pedagogical Quality

Certified by Education Alliance Finland, 01/2018

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
The solution includes hundreds of fully interactive mini games. All of them require active engagement by the user to progress and be rewarded.
The solution not only provides lots of possibilities to drill existing skills and enforce learning, but also helps to understand new mathematical concepts through clever visualization.
Users have the freedom to skip content, but it’s also easy to progress linearly according to the curriculum.
Students can learn and progress at their own pace, make autonomous decisions about what activities they want to do and choose the learning areas. The multiplayer mode motivates the learners who like to compete.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Practicing to notice causal connections
  • Learning to build information on top of previously learned
  • Developing problem solving skills
  • Practicing to use imagination and to be innovative
  • Practicing persistent working
  • Practicing to evaluate one's own learning
  • Practicing categorization and classification
  • Practising visual recognition
  • Learning to notice causal connections
  • Practicing logical reasoning to understand and interpret information in different forms
  • Practising to understand visual concepts and shapes and observe their qualities
  • Learning to acquire, modify and produce information in different forms
  • Patterning and algebra in grades 1–7.
  • Data management and probability in grades 2-3.
  • Geometry in grade K.
  • Measurement in grades K–7.
  • Number sense and numeration in grades K–7.
  • Geometry and spatial space in grades 1-7.

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Last updated 25th July 2024
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