Best VR Education Apps

September 2021 — Search and compare the best Virtual Reality (VR) in education apps for your school. Compare customer reviews, features, training, support and pricing plans, or read about the benefits of VR Education Apps.

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How VR is used in education

In the last few years, Virtual reality (VR) in education apps have grown in popularity, enabling students to go on field trips to far away (often historic) places, and the ability to perform hundreds of (often inaccessible) science experiments in a virtual laboratory. Despite the initial upfront cost, VR learning can save schools money, improve engagement for students and increase accessibility for low-income communities.

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RedboxVR provide all in one Classroom VR&AR kits that allow student to explore virtual field trips, science experiments, historical landmarks and augmented objects from the safety of the classroom. A complete solution in a box bringing the latest technology and best experiences right into the hands and... Show more


Paid

8-10, 11-13, 14-16, 17-18

VEXcode VR lets you code a virtual robot using Scratch Blocks or Python text coding. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots so as well as working as a stand-alone tool, VEXcode VR supplements the use... Show more


Free

5-7, 8-10, 11-13, 14-16

3D tours create an immersive and interactive photorealistic recreation of any given space that can be accessed via any smartphone, tablet or desktop as well as VR headsets. They are already being used in education for SEND by Weston College, as well as for staff training, virtual field... Show more

Paid

5-7, 8-10, 11-13, 14-16, 17-18, 19+

We use the latest 360 photography, 360 video and VR techniques to build immersive virtual tours and virtual open days to educate students and parents about the school, and virtual learning tools to be used in class.... Show more

Paid

5-7, 8-10, 11-13, 14-16, 17-18

Chemistry is made difficult by the need to connect the macro and micro worlds in an overall concept and understand how the two are linked. MEL Chemistry VR makes this connection visual. It makes difficult concepts intuitive and interactive to build solid knowledge and long-term memory. We also... Show more

FreeFree TrialPaid

5-7, 8-10, 11-13, 14-16, 17-18

The Virtuali-Tee takes Science to a new dimension enabling you to learn about the human body... on a human body. With beautifully designed augmented reality and amazing 3D learning experiences you can explore the circulatory, respiratory and digestive systems with fully immersive 360 video. A t-shirt that pairs... Show more
augmented reality3D learning experiencesfully immersive 360 video

FreeFreemium

5-7, 8-10, 11-13, 14-16

The Seymour & Lerhn immersive learning platform hosts a huge library of interactive resources for teaching including VR, AR and 360 videos - and runs on almost any device through your usual browser. The immersive experiences are super easy to use, and packed full of interactive extras like... Show more
Virtual RealityAugmented RealityImmersive Learning

FreePaid

0-4, 5-7, 8-10, 11-13

Eureka VR comes with a library of around 1500+ topics. These topics cater to K12 Curriculum of Science and Math.... Show more

Paid

8-10, 11-13, 14-16, 17-18

3DL learning will engage your students in-person or online using a unique 3DL app – a collection of 3D Models, Videos, 3D animations and much more. The 3DL app contains over 900 curriculum elements - from quizzes, puzzles and classification exercises - to help students to practice, learn... Show more
3D Models3D AnimationsLayered 3D Models

Paid

0-4, 5-7, 8-10, 11-13, 14-16, 17-18


Learn more about VR Education Apps

What are VR Education Apps?

Virtual reality (VR) continues to surge in popularity, yet the technology has been around since the 1950s and has been used worldwide to support a range of careers – from medicine, the military, sports and engineering, to training, collaboration, product design and information delivery.

It is not just adventurous technology startups that are making virtual reality more accessible. Corporate giants can see the value of VR, and have begun to invest heavily in developing VR apps specifically for the classroom. Google’s VR Pioneer Expeditions program is one example, where more than 1 million students have taken classes already.

Virtual Reality technology allows students to participate in a three-dimensional world, where they can interact with what is presented. There are increasingly complicated levels of VR, with ‘immersion’ the most sophisticated. At this level, the student must wear a headset that contains two small screens (which hover in front of each eye), as well as headphones to transmit sound in the virtual world. This set up allows the user to feel that they are in the scene as the program tracks their behaviour and adjusts what is presented accordingly.

While this technology might seem more science fiction than practical, VR has become increasingly popular as a teaching and learning tool in schools, particularly for special educational needs and disabilities (SEND) students. This has caused educators and scientists alike to ask two valuable questions: Can VR technology really help education? And if so, how?

Benefits of VR Education Apps

Enhanced experiential learning

Virtual reality allows us to solve one of the most important (and overlooked) types of learning: experiential learning. Learning by doing.

Biology students can go deep into the body and visualise the relationship between the functions of each component and interact with virtual reality content. Mel Chemistry enables students to conduct experiments on atoms and molecules that are otherwise impossible.

Experiential learning helps students to become active participants in their own education, where their learning is guided by their own curiosity. This is a powerful tool for educators to help them create a student-led culture in the classroom.

Enriching cross curricular learning

Experiential learning provides the context, confidence and learner motivation to use the knowledge learned across other subjects, such as descriptive poetry in English lessons.

As Kim Majkut, BAFTA-nominated, multi award-winning creative / director, says: “VR is a tool that can aid in developing minds and further our understanding of an endless stream of topics.”

Improving teaching

Schools can purchase 360⁰ cameras to support teachers with their professional development plan. Lessons can be reviewed from different angles, and teachers can choose to concentrate on themselves as they move around the classroom, or watch how students interact.

This takes professional development to another level, enabling teachers to reflect more deeply on their practice and interactions around the classroom – something a static camera would fail to do.

This level of reflection can be flipped onto the students, enabling them to critique their own performance by using the 360⁰ camera to watch themselves and their audience. This objective self-reflection empowers individuals to improve their performance in both teaching and learning.

Support special educational needs

In 2002, the Oregon School for the Blind was recognised for their use of virtual reality apps to help blind students learn how to safely cross a busy street. Using headphones, students practiced picking out sounds and following a teacher’s prompts to safely overcome obstacles that they might encounter on a daily basis. This safety training can be fine-tuned to each student’s needs, helping them become more prepared for the outside world.

One of the signs of autism is the inability of children to express their needs or socially interact with others. Autistic children require a predictable environment, and with VR apps the therapist and teacher can adjust the program according to the needs of each student. These interactions with virtual peers make autistic children feel more comfortable in a social environment, and their skills can then be transferred into real life situations.

Children with autism also have a hard time managing stimuli, especially when something unexpected happens during a routine. Mathieu Marunczyn, a teacher in Australia, has discovered that programs using the VR technology Oculus Rift can allow children not only to explore a virtual situation, but to relax as stimuli can be controlled in this virtual environment. Being able to calm one’s self is a huge life skill, and VR education apps can assist with that process.



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