What is EdVisto?
EdVisto combines storytelling with social sharing technology. It offers a structure where users can plan, collaborate and create videos together in groups.
The product is browser based and easy to use even for primary school students. For teachers, the product has created a community and an opportunity to collaborate internationally.
EdVisto focuses on student-driven learning and the development of 21st century skills, with a special focus on creativity, collaboration, critical thinking and problem-solving skills.
|Age Range||0-4, 5-7, 8-10, 11-13, 14-16, 17-18, 19+|
|Languages||Chinese, English, Spanish|
Compare EdVisto with...
Certified by Education Alliance Finland, 01/2018
EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Certified by Education Alliance Finland
The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.
- Practicing logical reasoning to understand and interpret information in different forms
- Learning to acquire, modify and produce information in different forms
- Practicing to combine different media types to create a story.
- Practicing to edit videos to create a story.
- Practicing to plan a structure for a story.
- Practicing to tell stories.
- Learning to plan and organize work processes
- Practicing to express own thoughts and feelings
- Practicing to give, get and reflect feedback
- Practicing to work with others
- Learning to listen other people’s opinions
- Practicing communication through different channels
- Learning to combine information to find new innovations
- Practicing to look things from different perspectives
- Practicing to use imagination and to be innovative
- Practicing creative thinking
- Practicing to use arts as a way to express
- Practicing persistent working
- Practicing to set one's own learning goals
- Practicing to evaluate one's own learning
- Using technology as a part of explorative and creative process
- Using technology for interaction and collaboration
- Practicing to find, evaluate and share information
- Practicing to use information independently and interactively