Review of Mangahigh
Mangahigh
David Gee

Deputy Headmaster

Used Mangahigh for 6 years 6 months

Mar 2020

We love it. The children love it. It is used from Year 1 to Year 8 in our school. Not a 10 because some of the games are less interesting and the games have been watered down by pressure from the PC 'brigade': Bidmas Blaster, Pyramid Panic, reducing the fun factor in each game.

David Gee found Mangahigh:
  • Moderately improves teaching efficiency and productivity
    Prodigi homework reduces marking time. Prodigi homework helps flipped learning and informs lesson planning - meaning pupils can start next lesson at different levels and requiring less or more teacher input. Adaptive algorithm of prodigi and the differentiation inside games stretches the able and consolidates learning in the less able.
  • Significantly reduces teacher workload
    Aforementioned homework benefits from prodigy and in lessons, pupils can surprise you by playing games to a level you perhaps wouldn't predict. Pupil interest in some games means they engage in the activity voluntarily
  • Slightly saves school money
    Money would not be spent on text books as there are not many fit for purpose so it does not save us much from a financial perspective. More of an affirmation is to say that we a re willing to divert a proportion of the departmental budget to pay for it.
  • Slightly provides school data
    It is only used to inform future planning and to assess understanding in individual pupils and groups. Data is not entered into Year group spreadsheets.
  • Slightly improves school processes
  • Moderately improves parental engagement
    Parents do like the algorithm in prodigi and the hint/solve features. They can work with their child
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