Review of ClassVR
ClassVR
Mark Savery

Head of eLearning (P-12)

Emmanuel College, Australia

Used ClassVR weekly for 3-4 years

Aug 2021

We have had a great experience with ClassVR over the past 4 years. Their devices are easy to transport and utilise in the classroom the teacher portal is easy to navigate and their resources provide hundreds of educational experiences ready to easily access. It's designed to allow staff and students to virtually explore all aspects of the curriculum in an interactive and engaging experience. As a Head of eLearning, if it's easy for our staff and students, then it will be well used, and that's certainly been our experience.

Mark Savery found ClassVR:
  • Significantly increases student collaboration
    ClassVR is a great tool for collaboration. Aside from being able to view rich 360 images and video content that can direct valuable discussion, ClassVR is setup for students working indivudually or as a group, to easily be able to create their own content that they can upload to the headsets, then share with their classmates.
  • Significantly improves attainment
    We have found that students being able to interact with an immersive learning experience brings a greater engagement and a greater excitement for learning. We have had students who can be disengaged in class, but who come to life in their learning engaging with the VR headsets.
  • Significantly builds student knowledge
    For a writing stimulus, students may have previously viewed an image of a shark in water. Through a VR experience they can watch an immersive video of a shark, seeing it up close, observing how it moves and navigates its habitat. There can be a much greater richness through an interactive VR experience. It’s great for our students to have the freedom to explore these different environments, while also as a teacher, being in control, able to direct where our students are looking (on the 360 images or videos) and engage with points of interest or objects throughout the lesson.
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